Rendering: (886) (RenderManager.cpp:1704) Resuming after lost device SolLogGeneral: (673) SolitaireGame::FindHigherCardToPutOnStack() - Not a main stack, don't bother checking.ĬardLibLogGeneral: (674) CardStack::SetHighlight()::bHighlight = falseĬardLibLogGeneral: (675) Card::SetHighlight()::bHighlight = false Also like debugging, they are not written to by the game so it must be enabled manually. Like with debugging, there are two internal variables that control UTF-16 logging either to log.txt in the current directory (g_uiFileMask) or redirected standard output (g_uiConsoleMask). This is also present in Spider Solitaire. Insert can be used to toggle this on and off.Ī different debugging option can be enabled by launching the executable with the -solverdebug argument. Nothing else stops, so the time continues in timed games and sound effects still play, but with no visual feedback. Pressing Home causes the display to freeze.
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